Some thrown weapons require a few points in Power Throw to use (e.g. Power Throw - Increases throwing damage by 10%.
Verdict: Great for fighters, Useful for support roles. Power Strike - Increases melee damage by 8%. You'll regret it.įollowing descriptions are taken from M&B Wiki. Having your main char investing 1-3 pts into PM and Leadership is beneficial if your stats allow it, but don't pump CHA at the expense of other stats. Well okay, it's not useless by any means, but it's definitely not worth a major invesment. I won't delve too deeply into these skills yet, but I'll say you're gonna need multiple INT-characters to supplement all the skills.Ĭharisma - Each pt in Charisma raises party size by one.Ĭharisma related skills are Prisoner Management, Leadership & Trade.Īnd here we have the "dump stat" of the game. INT skills are mostly Party related skills and as such, INT is obvious main stat for characters who strive at support roles. Intelligence related skills are Trainer, Tracker, Tactics, Path-Finding, Spotting, Inventory Management, Wound Treatment, Surgery, First Aid, Engineer & Persuasion. Ingelligence - Whenever you raise INT, you instantly gain one skill point. Leaving it at 6-9 range and minor dipping in Shield and Weapon Master is fine, but if you want to make a beastly combatant you're looking at 15-18 range, or higher. Ideal investment in Agility really comes down to personal preference. Having a character mounted improves party's movement speed on the map, making this a "one point wonder" for anyone. The heaviest horses require 4 pts in Riding skill. An athletic & lightly armored spearman can engage multiple foes at the same time thanks to quick footwork, but AI may not be smart enough to capitalize this properly. Athletics is "All or nothing" type of deal, you either focus on it or skip it entirely.
Shield is a good secondary skill for anyone, faster blocking and better protection vs arrows are worthwhile benefits for anyone. Weapon Master gives a head start for fighters (weapon skills improve faster), which is especially important for archer characters as it has big impact on their accuracy. Best way to describe it is "secondary Fighter stat" since Agility governs mainly personal skills. Fighters should aim for high STR (20+), others should aim for 9-12.Īgility - Governs on-foot movement speed and initial weapon points.Īgility related skills are Weapon Master, Shield, Athletics, Riding, Horse Archery & Looting.Īgility is a weird one. Even the less hardier support characters may want to dip points into Strength just to improve their survivability via Health and Armor. Strength is obviously a main stat for any fighter character, allowing them to wear heavier equipment, take more hits and strike harder. Strength related skills are Ironflesh, Power Strike, Power Throw & Power Draw. Strength - Governs how heavy equipment your character can equip & each point in STR raises your maximum Health by 1. M&B: Warband has four core stats, which carry their own effects and also serve as skill caps.Ī skill can be raised up to 1/3rd of the base stats value, for example a character with 18 STR can reach 6 in Power Strike, Ironflesh and Power Draw.